ROM Hack tuto : Import Model from an AKI game to another

nHDR

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Wow!!!!!!! I have two questions:

1. Let's say I wanted to play the game with the poly hacks you guys have done. I am assuming I would have to download the exact same file you guys are using?

2. Is it possible to transfer a face paint from WM2K into NM? I'd love to have Hawk's spider facepaint in NM. Any ideas?

Revolutionary work dudes!!!!!!
 

jordyad

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You would need the American version of NM and Revenge and the japanese version of VPW2/64.

Concerning the faces paint from WM2K to NM yes it is possible, but the paint won't fit the NM face.

I've found a much faster way to catch polys ROM addresses and we are now able to grab polys/textures from Revenge.

As I said I'm going to update the tuto.
 

Gotham

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An easier way? Awesome. I know that longest part of the process was trying to find what I was needing to place and what I was replacing with because of all the digging through addresses. Granted, it also felt like everything shifted a few addresses after a couple replacements so that took longer still.

I wrote down most of where I found what I was replacing in VPW2, tho. Figured I'd post them here eventually if it'd help people cut down on the headache.
 

jordyad

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Updated method on the 1st post ;)

Thank to Wldfb and SK Stylez!
 

KWG

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wow holy shit,I never thought I would see the day where you could easily export and import models between AKI games just like people do with SvR/2K Series,this is amazing.
 

Gotham

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No matter how many times I start and restart and follow both ways, I cannot for the life of me find the Baba Hand and Finger polys.

Edit: Using both methods, for the Left Hand/Wrist, I come to 301256. Changing it with SK's offsetter does nothing. The thing is, when I check for the left fingers, it also comes between 301256 and the next address, 301368. Does it have something to do with both polys for the hands being basically in the same location?
 

S.K. Stylez

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I'll look into this.

The hands seem to be a bit different for some reason. Baba's right hand ROM poly seems to be at 0x4A5186 and the right fingers at 0x4A791E.
 

jordyad

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Just grapped some stuff from VPW64

snap0015_zpsyvjp7zmn.png


Just noticed that when your Toki3/Rom Address end with an odd number it means its compressed. The VPW2 head for example is compressed and you'll need Midwaydec to get it on NM.

As for arena stuff, they would be completly screwed up if you load them using Toki3 method. I had to replace the actual NM TB pads with VPW64's NSW/DAW/WOU TB pads.
 

S.K. Stylez

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Flashman said:
Just grapped some stuff from VPW64

snap0015_zpsyvjp7zmn.png


Just noticed that when your Toki3/Rom Address end with an odd number it means its compressed. The VPW2 head for example is compressed and you'll need Midwaydec to get it on NM.

As for arena stuff, they would be completly screwed up if you load them using Toki3 method. I had to replace the actual NM TB pads with VPW64's NSW/DAW/WOU TB pads.
I noticed that too. The best way is to find a poly that it essentially useless or unused and replace it.
 

Gotham

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<blockquote class='quote\\_blockquote'><dl><dt>S.K. Stylez</dt><dd>Jul 19 2016, 03:35:34 PM</dd></dl><div>I'll look into this.

The hands seem to be a bit different for some reason. Baba's right hand ROM poly seems to be at 0x4A5186 and the right fingers at 0x4A791E.[/quote]Huh, weird. Still, thank you! I'm glad it wasn't cause I was doing the methods wrong.

@Flashman: Dude, awesome! I didn't even know VPW64 had the boxing style pads. Can't wait to get them into VPW2. Are the addresses for the polys already documented somewhere like what you guys have for the body polys?
 

jordyad

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Interesting. On the 3 first bit of the ROM polys theres are the poly points numbers which you can edit to get more or less polys.

Capture%20deacutecran%202016-07-26%2016.39.33_zps1a1dk8nw.png


Tried several time to combine 2 different models to get 2 polys for 1 slot, but failed every attempts :p .
 

S.K. Stylez

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I do remember playing around with some of the first 8 or so values. I did notice that one of them changed the size of the poly, one altered the height and I can't remember the other bits.
 

jordyad

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Yep the 3 last bit of the first 8 values work like 8007 Mouvements.

As for the 2nd bit it asset how the game will read the polys and the 3rd bit make how many polys points the game would display.

They're are a lot of numbers after the last shadows values "06 07 08 0B 0C 0D" for example. Still hasn't managed what it exactly do, or how it work. :huh:

Also for the 3rd bit you could notice that it is the values after the last shadow values divided by 3 .
Success!

snap0017_zpsozfaiqli.png

Alright. Recoded the bat poly so it got it 2 polys using just one slot for practice.

WWF%20No%20Mercy%20U%20snap0040_zpsqjekaunp.jpg


Now I need to attack wrestlers polys.
 

S.K. Stylez

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Awesome stuff. How about importing the guitar from WM2000 into NM?
 
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