So I went back to trying to port Ivory's model over to VPW2 again (switched to one of the other models during my last attempt) and while I got everything, the one issue I'm running into is the texturing.
The head texture is 64 x 32, but the model in WM2K uses 64 x 64. Is there a way to work around this?
Have you tried resizing your texture to 64x64. I've noticed that different size textures will map differently. I noticed that whilst hacking the turnbuckle pads.
Is there a way to import all the male body and head polygons over to No Mercy, so for example most of the textures would easily port over from revenge, wm2000 and vpw2?
oh wow i totally missed this thread.
if only i was as clever as you guys and could understand coding i could make a ton more of masked wrestlers for my WM2K project... and a Scotty 2 Hotty hat too!