Virtual Pro Wrestling

S.K. Stylez

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I've just stumbled across this, and I must say that this is quite something. Just a quick question in regards to the RWB TB pads, are they 3 different textures, or are they just the 1 texture?
 

NMCM

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This looks amazing. Can't wait to see further progress.
 

jazz

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<blockquote class='quote\\_blockquote'><dl><dt>S.K. Stylez</dt><dd>Sep 29 2012, 09:05:48 AM</dd></dl><div>I've just stumbled across this, and I must say that this is quite something. Just a quick question in regards to the RWB TB pads, are they 3 different textures, or are they just the 1 texture?[/quote]It's actually both (in a way). There's only one texture that is applied to all four turnbuckle posts, but because each post has its own polygon point map, you can edit how the texture is applied to each post. There's a group of addresses within each respective poly point map that determine what palette (colors) will be used on the texture, so if you edit this value the texture is changed, at which point PJ64 will dump a new "variant" version of the turnbuckle post graphic that you can edit as you wish, so long as you create a code that tells the game to load your changed palette. So in that sense, you are basically creating a new variant texture from the ringpost graphic. I'll explain this further when I write up the arena hacking guide (hopefully will have that up this weekend).
 

CalvTheHedgehog

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This weekend will quite possibly be my life completed.
And by the way, dvniaeruvjiojviosdvjdfoavinjaioseucdasvjiovjeriojvsdjkiovnjasduionhviauweh
 

jazz

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WCWMondayNitroWIP001.png~original


WCWMondayNitroWIP002.png~original


WCWMondayNitroWIP003.png~original


WCWMondayNitroWIP004.png~original


Quite a few things to correct (stage and stage curtain size, some inaccuracies), two more stage polygons to play with (probably add more layers of the scaffolding), but I lucked out that the arena scale just happened to coincide so well with the "Fight up the Ramp" properties.
 

KWG

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:bg You are turning into a new Wldfb/Jam Stubbs! :good news
 

AKI Man

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For the love of...............

Jazz bro. I am so proud of you. What a fucking G! You are. This is beyond sick!
 

nWo mark (WMI)

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Word, I'm still waiting for WldFb to answer my question about those...

~*E*~
nWo 4 Life
 

AK37

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jazz said:
29pp84y.png


25pgzh5.png


349e06u.png


5v4x75.png


Quite a few things to correct (stage and stage curtain size, some inaccuracies), two more stage polygons to play with (probably add more layers of the scaffolding), but I lucked out that the arena scale just happened to coincide so well with the "Fight up the Ramp" properties.
I Apologise for quoting such a big post, but it had to be done.

This is some serious hacking skill man. Lost for words.
 

chikaraboy

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Jazz dude, why are you so awesome? cause you are.

honestly, you are a osr original and have really surprised me, though I am not surprised. I think this save will be a hof save and will really show what a talented modder/hacker can do with be patient and learning the hardway. kudos.
 

chikaraboy

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Sorry to bump this but just curious on if there are updates on this jazz dude? i really got excited seeing all these amazing hacks.
 

jcsix

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Stuff is being done, and Jazz has done some amazing things. I'll let him post what he has done in-case he needs to fix things on them.

On my side however, not looking forward to doing his 98/00s attires. But looking forward to his alter ego ones. The GREAT one ;)

KeijiMutohWIP001.png~original
 

AKI Man

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AWESOME! I think seeing 2 legit Puro fan's working on a Puro save is a dream come true. Nice preview JC buddy.
 

jazz

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Thanks JC! And again, fantastic job on Mutoh :)


Chikaraboy, I was a bit busy these past few weeks, but I've made some progress on the Nippon Budokan, so here's a quick
preview:
NipponBudokanWIP001.png~original

 
D

Deleted User

Crowd Member
That is easily the best arena I've ever seen for No Mercy.

Holy cow, jazz. Just.... holy cow.
 
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