[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR

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Chakan

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Hey man, relax. I didn't mean to piss on your work. I just wanted to let you know there are quite a few bugs that prevent this program from perfect. The thing about that is, it's 98% there. Another two percent and it will be perfect. If I wasn't unemployed and living in public housing I'd pay you man, real talk. I wouldn't just pay you to fix it for me, I'd ask you to fix it for everyone. Perhaps I should have been a bit more clear with the bugs I encountered.

Just to let you know, I do frequently back up my data, but it's a real pain. And to add in over fifty wrestlers and do them one by one is tedious and boring. I like adding three to four at a time, even though it's not exactly what you'd recommend. I just don't want to take ten hours doing the same thing, plus more time doing individual movesets and entrances. This is like a weeks worth of work.

Anyway, my "worthless" bug is when when I go to import a model, doesn't matter which game the model is from, it acts as if it is actually importing the model, but a few seconds later the attire doesn't show up. I try importing again and it succeeds. I rebuild the .ISO image and boot but it doesn't work. It's only certain slots that this bug happens on, as if I try to import the same model into another slot, this bug doesn't happen.

Maybe it's because the model is too big or too small to be put in the slot I want to put it into. I don't know. This is your program, not mine. All I'm asking is for clarification on the issue, not a fix.
 

zhigge

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Chakan said:
Anyway, my "worthless" bug is when when I go to import a model, doesn't matter which game the model is from, it acts as if it is actually importing the model, but a few seconds later the attire doesn't show up. I try importing again and it succeeds.
This is a major bug in version 21 and 22 of the editor. so you are not alone. I went back to version 20 and it works a little better. not as fast as 21/22.
 
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Chakan's problem the same as the one I've reported some time ago. Not sure what causes it, but... Lots of slots can't be used for some reason.
Thankfully I didn't need them for my "dream roster".

 

nikethebike

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Chakan said:
Anyway, my "worthless" bug is when when I go to import a model, doesn't matter which game the model is from, it acts as if it is actually importing the model, but a few seconds later the attire doesn't show up. I try importing again and it succeeds. I rebuild the .ISO image and boot but it doesn't work. It's only certain slots that this bug happens on, as if I try to import the same model into another slot, this bug doesn't happen.

Maybe it's because the model is too big or too small to be put in the slot I want to put it into. I don't know. This is your program, not mine. All I'm asking is for clarification on the issue, not a fix.
Where does the attire not show up? On what browser URL page?

How is your ARC space?
 

MateuszWWEx

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what renders format i need to replace selection pics in ROSTER editor?tm2 and mtp2 don't working
 

nikethebike

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I just implemented a new feature. :D

Import ANY unique id of the arc file to any file.
All that is required is that the PLISTPS2.ARC row to update can be uniquely identified in the ARC file without having to specify section of the ARC.

For example importing TITI.PAC into MENU.PAC is very simple now since the row that holds XXYY for TITI.PAC is named TITIXXYY and no other row in the file contains TITI.
 

waleedgaber.619

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Any plans regarding the "to do list" ?
EDIT : Oh sorry didn't see the comment , great news !
 

nikethebike

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Version 23 released 2013-01-26! Now import any PAC file!

Taken from the readme file:

######################################################################################################################################
To import any file to an archive PAC file your SVR2010 game from the external import functionality:

WARNING: Note that only the first entry matching file id will be updated if file id is present more than once in the PLIST[system].ARC
file. This also means that this is not bullet proof and will only work when the first occurance of file id is the correct one to
update in the PLIST[system].ARC file.

1. Start a cmd-prompt.
2. cd to/the/directory/svredit/is/installed/to
3. run:
import_any [any.pac] [file id] [archive] [system]
4. The any.pac file will be added into the archive.pac file and be referenced by the first entry of the given file id by the
PLIST[system].ARC-file that will be updated accordingly.

[any.pac] - The pac file to add into archive.pac
[file id] - The id in PLIST[system].ARC to update (the section of the archive file being replaced, section id to update offset and size for)
[archive] - The pac archive file to add to (just type the name of the file, leave out ".PAC" file ending, for example "MENU"/"_EVTOBJ")
[system] - PS2/PSP

Example of importing a new MBGI pac file into MENU.PAC (MENU.PAC has to be put in the correct svredit_files folder):
import_any C:\svredit_mods\MenuScreens\MBGI.PAC MBGI MENU PS2

######################################################################################################################################
 

nikethebike

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For those of you unaware of what this means, there is generally no more need for HEX-editing to import stuff!
 
D

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sweet finalley v23 is release thanks for your work nike the bike peeps added
 

OrKAdoS

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not wanting to piss you off.. but wouldn't it be easier if we still use Arjun file adder? it's the same thing and you can replace in any reference on the arc file by yourself.
 

Undertakerwlf

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nikethebike said:
Chakan, pay me and I will fix the bugs for you. I would love to have this editor as my full time job but that's not the case. I have work and a life to deal with that actually feeds me and my family. My time is not unlimited you know. I created the bug submission thread so that people could post the bugs they find and I will solve them when and if I get time to do it.

If you had done your own homework you would know that AI have nothing to do with slots, but rather models that aren't converted.

"this means I have to start all over again"
Ever thought of doing frequent file backups of the contents in svredit_files instead???

Also, giving me info like "sometime when I do something, it does not do what it should" is completely worthless to me. I need to know a lot of stuff specified in the bug submission thread so that I have a slight chance to reproduce your problem. You need to specify exactly what you did and under what circumstance.

Feel free to post in the bug submission thread.

To add to this, when working always do one change at at time then test it :) that way it is easy to rectify and you wont have to start from scratch :)


edit...Oops just realised the date of that post!
 

nikethebike

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<blockquote class='quote\\_blockquote'><dl><dt>Kaitlyn Mustache Man</dt><dd>Jan 26 2013, 11:59:24 AM</dd></dl><div>not wanting to piss you off.. but wouldn't it be easier if we still use Arjun file adder? it's the same thing and you can replace in any reference on the arc file by yourself.[/quote]Sure you can, I haven't used it myself though. So it also fixes the arc for you without hexing? Great in that case. I just added this function since it was an easy conversion to get it to work and a good base for future stuff in the editor. Is Arjuns tool also command line, btw?

And I'm definitely not pissed off, haha.



One thing I noticed that I did not add to the documentation is that you can search for certain file ids in the arc by using "/" to first specify section (or some value that needs to be found before the actual searched for id). If there is the same file id located in two places in the arc, you can first search for the section.

For example:

You want to replace id "0002" in TGL section. The first occurance of "0002" will be after the STG section. You can therefor not just specify "0002" as file id. Then instead type "TGL/0002" as file id.

If I remember correctly it should be possible to also search for more values by using more "/" characters. The last value after the last "/" is the id that will be updated.
 

waleedgaber.619

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Forgive my noobeness , does this mean that we can identify unknown ids ? for example loading screens , menu svr 2010 logo and some belts ids ?
 

nikethebike

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No.

It only means that you can IMPORT arena selection pic pacs, move pacs, loading screen pacs, belts and whatever you can think of pacs to the file it needs to be imported to plus that the arc file will be automatically updated at the same time. It's an external tool just like character or arena import so it can be used for both 10 & 11.

You will need to have a tutorial so that you know what pac file and file id to update in the arc. You also need to put the files as usual in the svredit_files folder.
 

waleedgaber.619

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For svr 2010 , both the menu logo and the loading screens are still uknown
About the move pac , is it still theoretical or did you try doing it with the editor ?
 
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