[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR

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Synyster

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nikethebike said:
What feature do you want implemented next?
Brand modding, I'd like to replace (Raw, SD!, & WCW) with (WWF, WCW, Legends)

And Belt modding, I'd like to swap the Spinner for the Undisputed belt from SVR 2006

The Spinner belt has been around to long in my opinion
 

nikethebike

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Another feature I thought about was export of all stats at once and import too. That way we wouldn't need to share game files or isos for patches. We could just share the export files.
 

nikethebike

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Hehe I forgot to tell you of one of the main features of the v19 release!

This one includes GLOBAL STAT CHANGES. This means we can tweak the gameplay of the game by in a simple way altering the stats of all characters at once.

For example, make all characters move slower (-5 for all characters) or make all characters reverse less (-10 for technique) and so on. I think this can be very useful. ;)
 

80las

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2. Import/export character selection pictures.

Nike, we can export selection pictures to an editable format ?
or just extract them from older svr games and import them ?
 

80las

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Nike, this list of hidden moves means they are all non-working ?
I though that they could be enabled.
 

nikethebike

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No no. That list meant that those are the working hidden moves. However I've just verified that some of them doesn't work. Headlock 2 for example, the Orton headlock on the floor that I was hoping so much for. However the ground mounted and fury punches all work which is nice. :)
 

Xo-JaRniBoi-oX

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80las said:
2. Import/export character selection pictures.

Nike, we can export selection pictures to an editable format ?
or just extract them from older svr games and import them ?
send me a ps2 image and let me see if i can convert it
 

SVRGlitcha

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does anyone know how to use the already created movesets by thq in the moveset editor?
 

nikethebike

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Because I did not care to research how to find those and feel a need to implement that. It's not like that would be only a 5 minute thing.

The second thing, what move file are you talking about? Movesets for characters are in chetc.pac, move name and damage definitions in misc.pac, move animations seem to be in the m.pac file.

Those preset movesets suck anyway in my opinion.

There is a way you could have them though, if someone creates them they could be exported to export files and then you can import them.

The reason for making the editor was to make it easier to do REAL movesets the way it should have been possible from the beginning. Use all moves where you want to have them, use all the hidden moves and so on.
 

80las

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<blockquote class='quote\\_blockquote'><dl><dt>Xo-JaRniBoi-oX</dt><dd>Jul 4 2011, 10:05:31 AM</dd></dl><div>
80las said:
2. Import/export character selection pictures.

Nike, we can export selection pictures to an editable format ?
or just extract them from older svr games and import them ?
send me a ps2 image and let me see if i can convert it[/quote]check PM
 

nikethebike

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How many of you want to have the moveset editor limited so that you can't set any move anywhere in a moveset?

I was thinking of perhaps making a config file with move values for each section.

Sections would be:

Taunts
Standing strikes
Standing grapples
Standing back/grapples
Diving moves
Ground strikes
Ground grapples
Corner strikes
Corner grapples
Corner back grapples
Rope moves
Tag moves
Tag corner moves
RR moves

Did I forget any?

Running strikes and grapples all would go in the repective standing/ground category as all of those moves work good for both.

Using a config file this way we could perhaps help out putting moves that work in each section. For example the diving legdrop works as a ground strike aswell.
 

80las

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This is a great idea Nike, this will help a lot.
 

Cue

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I personally would like them to be arranged like ingame moveset editor, and remove the ability to edit the pin/irish whip motion, everyone does the same and I think you should remove them from the editor to prevent accident.
 

nikethebike

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No Way. I use the pin. It's perfect for Warrior for example. First gorilla press then set running splash as back up pin move.
 
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