[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR

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80las

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Hey Nike, i just noticed you have more moveset templates in the exports folder in latest svr editor.
Are they compiled/tested by you? If so, i will definitely use them.
 

80las

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Thanks for the movesets Nike!

A question about arena importer.
I import in svr2010 an edited arena in slot 18, and i expected it would replace the royal rumble arena (since when you extract svr2010 BG.pac, the 18.pac is the royal rumble arena)
But it didnt replace it, it replaced the Cyber Sunday arena.

What slot should i use to replace the Royal Rumble match arena?
 

Stinger Cage

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80las said:
Thanks for the movesets Nike!

A question about arena importer.
I import in svr2010 an edited arena in slot 18, and i expected it would replace the royal rumble arena (since when you extract svr2010 BG.pac, the 18.pac is the royal rumble arena)
But it didnt replace it, it replaced the Cyber Sunday arena.

What slot should i use to replace the Royal Rumble match arena?
Here are the arena ID's by Wildforce67

Smackdown 0000
Raw 0001
ECW 0002
Summerslam 0004
Unforgiven 0005
No Mercy 0006
Survivor Series 0007
Armageddon 0008
Royal Rumble 0009
No Way Out 00010
Wrestlemania 00011
Backlash 00012
Judgement Day 00013
Night of Champ 00014
Bash 00015
 

80las

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Nike's list in PCSX2 tweaking topic:
SmackDown - 00
RAW - 01
ECW - 02
Judgment day - 0D
Night of Champions - 0E
Bash - 0F
SummerSlam - 04
Unforgiven - 05
No Mercy - 06
Cyber Sunday - 12
Survivor Series - 07
Armageddon - 08
Royal Rumble - 09
No Way Out - 0A
Wrestlemania 25 - 0B
Backlash - 0C
No Way Out 2 - 14
Royal Rumble 2 - 16
Dark SmackDown - 17
Dark RAW - 18
Dark SmackDown (with grey curtain) - 19
Dirt Sheet brawl- 36
Office stage brawl - 37
Locker room brawl - 38
Backstage arena brawl - 39
Interview space brawl - 3A

I see that 'Cyber Sunday' is hex 12, dec 18, so it uses slot 18.
That means that 'Royal Rumble 2' which is hex 16, dec 22, probably uses slot 22.
 

SWATstryker

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I have an interest in hacking but I'm stuck with cmd problems, I have pac files but my problem is that I have no idea in what to type in the cmd
I've seen your readme file and I've found 2 options:

To import a character model from within the editor:
1. Enter the edit wrestler page for the character you wish to import a model for.
2. Click the "import model" tab.
3. You will see which slots that are occupied for the wrestler.
4. Choose an attire slot to import to from the drop list.
5. Select a model file to import.
6. Press the "Upload file" button.

To import a character to your SVR2010 PS2 game from the external import functionality (works also for PSP):
1. Start a cmd-prompt.
2. cd to/the/directory/svredit/is/installed/to
3. run:
import [model.pac] [character id] [model id]
4. The PAC model file will be injected into the correct CH[n].PAC file according to the given character id and the PLISTPS2.ARC-file
will be updated accordingly.

I don't understand which option should I choose I just want to take wrestler from older games and put them on svr 2011 in the psp
is that possible to use your editor for svr 2011 psp? because you said it's for svr 2010 ps2 and I don't know if it's possible...
thanks in advance (=
 

nikethebike

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For PSP you must use option 2:
To import a character to your SVR2010 PS2 game from the external import functionality (works also for PSP)

It should work for 2011 aswell.

But you will only be able to swap the model of an existing wrestler, like put Hulk Hogans model over Triple H. He will still be named Triple H.

You will have to do all other modding manually by hex editing, you should look through the forums to find info.
 

SWATstryker

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hmmm ok but I see the ids list and there are many no models isn't it possible to put wrestlers over the no model instead of switching wrestlers like hogan over HHH?
also I don't understand the second option....

To import a character to your SVR2010 PS2 game from the external import functionality (works also for PSP):
1. Start a cmd-prompt.
2. cd to/the/directory/svredit/is/installed/to
3. run:
import [model.pac] [character id] [model id]
4. The PAC model file will be injected into the correct CH[n].PAC file according to the given character id and the PLISTPS2.ARC-file
will be updated accordingly.

what does this mean? first I open the cmd then I type this:
cd to/the/directory/svredit/is/installed/to like you said and then nothing happens....
I only get a message saying: "the system cannot find the path specified."
 

Raven52

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Can i export psp pac files with your editor?
If i can tell me how please)))
 

SWATstryker

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I was wondering if it's possible to add wrestlers from HCTP SYM and SVR 2005 into the an SVR 2011 PSP hack because those 3 games were only on ps2 so I want to know if I can use them with the psp
 

Cue

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SWATstryker said:
I was wondering if it's possible to add wrestlers from HCTP SYM and SVR 2005 into the an SVR 2011 PSP hack because those 3 games were only on ps2 so I want to know if I can use them with the psp
Only possible via texture conversion (see what Jarniboi did to my and 80las's mods).
 

nikethebike

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SWATstryker said:
I was wondering if it's possible to add wrestlers from HCTP SYM and SVR 2005 into the an SVR 2011 PSP hack because those 3 games were only on ps2 so I want to know if I can use them with the psp
Hey man you are really starting to go off topic with your posts in this thread. This should only be about the editor and then mainly editing SVR 2010 on PS2 with it. For other generic modding questions why don't you take it to the help forum instead. :)

 

nikethebike

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SWATstryker said:
hmmm ok but I see the ids list and there are many no models isn't it possible to put wrestlers over the no model instead of switching wrestlers like hogan over HHH?
also I don't understand the second option....

To import a character to your SVR2010 PS2 game from the external import functionality (works also for PSP):
1. Start a cmd-prompt.
2. cd to/the/directory/svredit/is/installed/to
3. run:
import [model.pac] [character id] [model id]
4. The PAC model file will be injected into the correct CH[n].PAC file according to the given character id and the PLISTPS2.ARC-file
will be updated accordingly.

what does this mean? first I open the cmd then I type this:
cd to/the/directory/svredit/is/installed/to like you said and then nothing happens....
I only get a message saying: "the system cannot find the path specified."
I don't know how many times I've answered this question. :p

Can someone explain it to him in understandable words? For me that explanation is more than enough.
 

Raven52

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Need help! How to export pac files from CH.PAC,CH2.PAC in psp version?Please!
 

Cue

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Raven52 said:
Need help! How to export pac files from CH.PAC,CH2.PAC in psp version?Please!
It's explained in the readme file.
 

Raven52

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Yeah but cmd posted ERROR. Please can you write me full address how you write in your cmd to export files? Please :)
 

Raven52

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MaiCue said:
Raven52 said:
Need help! How to export pac files from CH.PAC,CH2.PAC in psp version?Please!
It's explained in the readme file.
Yeah but cmd posted ERROR. Please can you write me full address how you write in your cmd to export files? Please :)
 

Cue

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To export all characters from a file:
1. Start a cmd-prompt.
2. cd D:\svredit_v19 (or wherever you have your editor stored.)
3. run:
export D:\svredit_v19\CH.pac (or wherever/whichever your pac file is.)
4. All PAC files will be exported to the same directory that the CH[n].PAC (n stands for CH/CH2/CH3) is located in.

Do you understand now?
 

Raven52

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MaiCue said:
To export all characters from a file:
1. Start a cmd-prompt.
2. cd D:\svredit_v19 (or wherever you have your editor stored.)
3. run:
export D:\svredit_v19\CH.pac (or wherever/whichever your pac file is.)
4. All PAC files will be exported to the same directory that the CH[n].PAC (n stands for CH/CH2/CH3) is located in.

Do you understand now?
Maybe. Wait for a minute please i'm try to do this ;)
 
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