First of all, I want to apologize for not getting back to the several requests/collab works/messages I've received-- just when I think my schedule gets eased up there's always other commitments coming up. I'll get back to you guys soon. I only managed to get a couple of days off for Christmas, which I'll be spending, coincidentally, in Japan, though unfortunately this time I won't get to catch any wrestling shows. Anyway, what little free time I've been able to catch here and there, I've been solely focused on getting Korakuen Hall ready to go for the first beta release hopefully at the end of this month or early January at the latest.
Here's some screenshots and info on the release. Everything you see in these previews, unlike everything I had posted before, is already fully working and coded in-game (the rest of the stuff exists only in savestates and notes, or test codes without activators).
Here's some notes:
-The crowd textures (of which are all animated, except for the upper stands for now) are not yet complete, but this might be as far as I get on the first beta. Every row is its own set of textures, so eventually you'll see less duplicates, I created an entirely new save on the side with 50 unique faces and tons of different shirts & outfits, which Jcsix and I will be using to make unique crowd. Another thing that will definitely change is some shadowing will be added later, since the crowd is never fully lit like that-- I just removed the in-game shadowing so I could have control over the shadows.
-The properties will be added before release. The tables are not breakable, but I'll add an optional part so that you can climb on them and do moves on them-- the problem is with the 3D items there now, your character goes right through them, so I'll leave it up to you guys if you want to use that or not. Also, the ringsteps will probably get turned into barricade sections that you can pick up and use as weapons-- don't know if I'll get around to doing on the first release, but it's definitely in the plans. (I don't mean the silver ringsteps in the picture, but the usual ones in the corners, of which the properties are still there even if you reassign those polygons). For now, the silver ringsteps will not be moveable, but you can still whip people into them.
- Because of 812 codes, the arena will not load up properly 100% of the time, but fear not-- just quit the match and go back and select your characters again. I would say it works 80-85% of the time for me, but sometimes you might need to quit the match and select your players again. It's an annoyance, but this is as good as it gets without having to turn on codes in-match and then turn them off, which I find a lot more annoying. With this, you can just leave it on and it works most of the time. BTW, it's easy to tell when things didn't load correctly, because you'll see no crowd-- so that just means, quit match, select again.
- Likewise, the 'rematch' function is not very reliable, so I would just avoid it altogether. Just quit match and select your players again.
- As far as roster, it's a huge roster, but not many wrestlers are done (a lot of movesets are done, but not much in the way of textures)-- JC and I will try to crank out as much stuff as I can for the release, then just release whatever we have at the moment. I just want to get the arena out first and then I'll get to making wrestlers and releasing them in packs. I'm going all out with attire-specific movesets and even adding new slots completely, this is just the tip of the iceberg of what I envision for this save (assuming there's no issues with going over 1000 cheat slots-- I'm currently on 940ish, hopefully it doesn't, haha)
- Cage match and ladder match are not working as of yet, that will be fixed on future releases (because it involves a ton of coding work, basically I have to recode everything I've done here).
-Korakuen Hall takes up the Raw Arena, so none of the other arenas are useable. However, while that sounds limiting, there's a big gain: You'll have a ton of options when it comes to ringmats and ring aprons, via new texture sets available via button activators. Here's what will be available on the beta release:
<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>
In-ring:
Z+R+ C-Right= AJPW 1980s
Z+R+ C-Left= AJPW 1970s
Z+R+ C-Up= NOAH 2001
Z+R+ C-Down= WAR Puroresu
Z+L+ C-Right= NJPW 1999
Z+L+ C-Left= NJPW 1999 Black
Z+L+ C-Up= NJPW 1980s
Z+L+ C-Down= NJPW 1994
Ring-Apron:
Z+L+ C-Right= UWF-i 1991
Z+L+ C-left= UWF 1985
Z+L+ C-Up= Pancrase 1996
Z+L+ C-Down= BATTLArts 1997
Z+R+ C-Right= Pro Wrestling Fujiwara Gumi
Z+R+ C-Left= SWS
Z+R+ C-Up= UWA
Z+R+ C-Down= RINGS
Ringside:
Z+R+ C-Right= FMW 1995
Z+R+ C-Left= FMW 1999
Z+R+ C-Up= W*ING
Z+R+ C-Down= BJW 1997
Z+L+ C-Right= Michinoku Pro Wrestling 1996
Z+L+ C-Left= Toryumon
Z+L+ C-Up= JWA
Z+L+ C-Down= CMLL
In-ring resets:
Z+ D-pad Up = Traditional style turnbuckle pads
Z+ D-pad Down= boxing/NJPW style turnbuckle pads
Z+L+D-Pad Left= default black rope color
[/quote]
Basically different button combinations will change your ringmat and ringapron
More arenas will be added, I dumped enough textures for about 50 arenas. I'll probably code them in so you guys can slap on your own custom stuff in the meantime.
There's also 3 resets available: two for switching between the traditional turnbuckle pads (which I've custom shaped, as you can tell from the top pictures) and boxing/NJPW style pads. You can switch between either one no matter what the ringmat, as well as reset them to the original red/white/blue configurations because some texture sets use different colored posts and/or turnbuckle pads. The other reset is for resetting the ropes back to the default black color, because some sets use custom rope colors (FMW 1999 has yellow ropes, and a few other additions will have other colors). These resets are merely button combinations in-ring, no need to restart the match.
OK, I wrote a ton of stuff, this will all get packed up in an FAQ when the beta is release, but I'm sure there will still be people asking questions and stuff, ha. I've worked on and off on this save for like two years, and I'm nowhere near 10% of what I hope to accomplish. I haven't even touched the menus or any of the other arenas, but I just wanted to get this out so people can start playing and I can get some feedback or fix any small issues
PS: let me know if the screenshots work-- Photobucket is blocked here in China, and even through my VPN, sometimes they won't even load. I had no problems uploading and posting them, but when I tried to view the post, they didn't work for me--