jazz
Midcard
- Joined
- Nov 26, 2010
- Messages
- 266
- Reaction score
- 0
@Jcsix: Awesome Inoki!!
Save's not dead. From the moment I started working on this save, life's taken me on a hell of a journey and unfortunately modding/hacking has had to take a backseat for extended periods of time. From the day I started, I have suffered a serious injury to my right hand, lost some loved ones, moved to a foreign country to work, lost said job on short notice (company was shut down suddenly by evil taxmen) and ended up jobless and with limited funds in a country I was still very much trying to adapt to, let alone deal with the language barrier. During that time, I've still tried to do little things here or there, try to get a ring apron/ringmat set textured, clean up some old codes, etc. So I'll keep going like this, and at some point hopefully it's good enough to release.
Anyway, here's some previews of the first 30 ringapron/ringmat sets I managed to get done during these last few slow months. There's several more I plan to do (Pro Wrestling NOAH, Zero-One, NJPW 1980s, and a few other old school ones)
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@WaylonMercysHands: Yes, definitely planning to include some Joshi greats and arenas as part of the save. I could definitely use some movesets, much appreciated!
@frog: Yes, for sure Vader is in, he's one of my faves!!!
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During my time coding the properties, I realized I made several coding blunders way back in my original code (I very much am still learning more and more as I go along) and also thought of some more improved graphics and original gameplay elements to add to this, so I will eventually redo the stage and crowd (I have already restarted this and it's going along quite great) which is a hell of a lot of work. However, once I get sufficiently far along with this current stage and get some wrestlers done, I'll just release the version (v4) that's been previewed in this thread several times.
Mainly, I had 3 problems: First was I wasted 5 polygon slots making the super detailed overhead lighting, which worked fine at first but then later conflicted with another code (or possibly even the amount of graphic codes). Second, i wasted 2 weapon slots because I was lazy to use other polygons to make the monitors for the announce tables. And third, when doing the fighting-in-crowd properties, I realized I could also do the stage, but everything looked super flat.. so v5 will have a bit more of a 3D look (as well as the crowd stands, since there will be some new things to play with using properties).
v4
v5 early WIP
Save's not dead. From the moment I started working on this save, life's taken me on a hell of a journey and unfortunately modding/hacking has had to take a backseat for extended periods of time. From the day I started, I have suffered a serious injury to my right hand, lost some loved ones, moved to a foreign country to work, lost said job on short notice (company was shut down suddenly by evil taxmen) and ended up jobless and with limited funds in a country I was still very much trying to adapt to, let alone deal with the language barrier. During that time, I've still tried to do little things here or there, try to get a ring apron/ringmat set textured, clean up some old codes, etc. So I'll keep going like this, and at some point hopefully it's good enough to release.
Anyway, here's some previews of the first 30 ringapron/ringmat sets I managed to get done during these last few slow months. There's several more I plan to do (Pro Wrestling NOAH, Zero-One, NJPW 1980s, and a few other old school ones)
----------------
@WaylonMercysHands: Yes, definitely planning to include some Joshi greats and arenas as part of the save. I could definitely use some movesets, much appreciated!
@frog: Yes, for sure Vader is in, he's one of my faves!!!
-------------------------------
During my time coding the properties, I realized I made several coding blunders way back in my original code (I very much am still learning more and more as I go along) and also thought of some more improved graphics and original gameplay elements to add to this, so I will eventually redo the stage and crowd (I have already restarted this and it's going along quite great) which is a hell of a lot of work. However, once I get sufficiently far along with this current stage and get some wrestlers done, I'll just release the version (v4) that's been previewed in this thread several times.
Mainly, I had 3 problems: First was I wasted 5 polygon slots making the super detailed overhead lighting, which worked fine at first but then later conflicted with another code (or possibly even the amount of graphic codes). Second, i wasted 2 weapon slots because I was lazy to use other polygons to make the monitors for the announce tables. And third, when doing the fighting-in-crowd properties, I realized I could also do the stage, but everything looked super flat.. so v5 will have a bit more of a 3D look (as well as the crowd stands, since there will be some new things to play with using properties).
v4
v5 early WIP