Very interesting hack you have here. I love the camera angle when you throw the opponent throw the cage, it makes it more terrific. You think you can add the "holy shit" chant from the audience? :
We are working on finding ways to create more immersive audience sound effects. We already have a basic face/heel audience reactions system working for it. However, we are only in the idea planning/testing phase for other sounds.
So cool! i would suggest to move the cell's graphics down a couple of pixels, though, as the bottom part doesn't really touch the floor and the roof has no visible limits.
It's an awesome hack
Yes, I noticed that alignment issue as well after I posted the preview. I will be working on getting it correctly mapped to the polygon.
Nice work, I'm guessing you guys figured out how to climb the cage to get to the top!!! Looking forward to doing some Smackdown 2 throw the guy off the cell type matches with this lol!!!!
Good work man!!
I am still working on figuring out how I want players to climb to the top. I am trying to decide whether it would be better for the cell climbing to behave similar to climbing a ladder or climbing a steel cage. Both have their own strengths and weaknesses for using them in this situation, but I am still in the process of deciding which one to use.
Awesome hacking work on the cell! Any changes or special properties that will appear in this version of the match that weren't apart of earlier renditions of the match?
The earlier versions of this HIAC code only allowed fighting inside of the cell. I am working on allowing fighting outside and on top of the cell. This includes all of the invisible barrier properties that prevent you from running off the side of the cell without falling. I am also considering making a way to throw your opponent off the side of the cell as well. However, I am still undecided on whether I will include this feature.