AKI Evolution

jmagee22

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dude that select screen looks amazing!! Id legit pay good money for this every year instead of anything 2K puts out.
 

christobassabu

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sorry if this is inappropriate, but has the modding team thought about setting up a patreon so people can have an early glimpse of the game? maybe help you buy some snacks as a thank you?
 

dwyersp

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I agree. If there is an ethical and/or legal(ish) way to either Kickstart or create a Patreon for this mod, I'm sure a lot of people would be eager to chip in.
 
D

Deleted User

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I honestly wouldn't know. No one's ever attempted that in No Mercy.

I can discuss it with the team and perhaps we can arrange something for an early release, since it will be awhile before it is finished.
 

christobassabu

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i don't want to bring unwanted attention to the project either, though. maybe we could just help you buy some good screencapping software and time to make little videos about how the project is moving along.
 
D

Deleted User

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I might be able to upload videos from time to time but right now we're at the stage of devolving the gameplay mechanics, finding the proper codes we need to have new features, and doing a lot of coding. So there isn't much to show right now past spreadsheets, haha. If anyone else working on the mod wants to post screens of their progress, I have absolutely no problem with that.

In order to do this right it takes a lot of planning before we even start the main guts of the game. And we're making sure we don't miss anything, in order to avoid backtracking.

However, here's a small preview:
G4qoAAn.gif


Shawn will have roughly 40 attires by the time we are done. This mod was created be nekomancer, and the attention to detail with the attires for accuracy is awesome. It's a personal favorite of mine, I can't wait to play as him.

The coding was made possible by SK Stylez, WldFb, and ChuckiePK. Really great stuff.
 

randymanfoo

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The save will feature multiple menu designs where you can change the interface or set it to random to have a different theme every time the main menu loads.

Only a few pieces are finished at the moment

ECW will look closer to the WWE menu once finished and smoke may or may not make the final cut.
BgI6EqG.gif


WWE
yP7G85q.gif
 

christobassabu

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oh man. that all looks amazing. the ppv feature is exciting. for the cage match, does no escape mean that escaping the cage doesn't win you the match? or just that you can't climb?
 
D

Deleted User

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It means you can pin your opponent to win instead of escaping, I do believe.
 

Fizanko

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Between the "tons of attire" possible by wrestlers and those incredible menus, that's really impressive.
 

Egb11

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Is there are way to make the flair flop one of the sell animations? I asked this a long time ago but with all the new discoveries maybe it's now possible
 

damian001

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<blockquote class='quote\\_blockquote'><dl><dt>Keson Columbus</dt><dd>Feb 8 2018, 04:15:45 PM</dd></dl><div>I might be able to upload videos from time to time but right now we're at the stage of devolving the gameplay mechanics, finding the proper codes we need to have new features, and doing a lot of coding. So there isn't much to show right now past spreadsheets, haha. If anyone else working on the mod wants to post screens of their progress, I have absolutely no problem with that.

In order to do this right it takes a lot of planning before we even start the main guts of the game. And we're making sure we don't miss anything, in order to avoid backtracking.

However, here's a small preview:
G4qoAAn.gif


Shawn will have roughly 40 attires by the time we are done. This mod was created be nekomancer, and the attention to detail with the attires for accuracy is awesome. It's a personal favorite of mine, I can't wait to play as him.

The coding was made possible by SK Stylez, WldFb, and ChuckiePK. Really great stuff.[/quote]I was wondering the movesets would change along with attires too? Like early 90s Shawn in The Rockers would use the Teardrop Suplex, 1998 Shawn would have DX taunts, but not for 03-05 Shawn, etc.
 

Chuckiepk

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<blockquote class='quote\\_blockquote'><dl><dt>Egb11</dt><dd> </dd></dl><div>Is there are way to make the flair flop one of the sell animations? I asked this a long time ago but with all the new discoveries maybe it's now possible
[/quote]
It is possible to change the sell animations as seen with the HBK sells from the previous page. We will most likely try to implement it once we move on to creating Flair.



<blockquote class='quote\\_blockquote'><dl><dt>damian001</dt><dd> </dd></dl><div>I was wondering the movesets would change along with attires too? Like early 90s Shawn in The Rockers would use the Teardrop Suplex, 1998 Shawn would have DX taunts, but not for 03-05 Shawn, etc.
[/quote]
Yes, we are making the movesets change depending on which era/gimmick attire you select for each wrestler.
 

doonoo

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Will this have the arena hack like the virtual pro wrestling mod jazz made?
 

marillmau5

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Caught your post from reddit.
I'm loving this, this will be the definitive hack/mod over all others.

1. Will you keep the wrestler texture hacks Aki styled like in the hbk attire previews? ( I absolutely love that style, didnt like the showdown style, looked like rushed fake hd)
2 Will you leave us with caw space so we can create a wrestler in the mean time. (for example i doubt you will be making buff bagwell but i would love to make my own while you keep finishing your project)
3. Will there be a time or is it now that you could use some help from the community, like research, photoshop, original music, data mining?
4. Can you give us more of your vision for the final project?

feel free to answer or skip any questions just a new fan here.
 

Chuckiepk

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The HBK attires that were previewed were not AKI style. The new textures are more HD style and take inspiration from a few different skin bases. We are going to try to leave the default 18 CAW spaces open so players can make their own wrestlers too using a newer creator's kit. Keson is mostly in charge of the project's future vision, but are hoping that this save will inspire more people to try out hacking/modding the AKI games and in the process, increase the size of our community here.
 
D

Deleted User

Crowd Member
Since people have been complaining about Showdown's textures for years now I want to clear the air.

I had a choice. Either find a style that would allow me to publish a mod with over 200 wrestlers within a reasonable amount of time, OR, spend years making the textures look as detailed as possible and never release the damn thing.

The AKI games were NEVER about graphics. They were ALWAYS about gameplay.It's more important than anything in a game.

Showdown's style was made simple for another reason: If someone who didn't have experience with photoshop made a mod for their personal use, it would blend in with the other mods better and not stick out like a sore thumb.

I chose to focus more on gameplay, on coding, on accurate movesets and quality movehacks. There's people who started work on full game conversions that never finished, and many times it is due to them spending all their time making texture mods, and just waiting for someone else to make the codes for them.

Showdown would have never reached almost 300 wrestlers if we decided to dedicate more time to textures, and since textures were literally the least important part of any AKI game, I decided to keep the textures simple so the wrestler mods could be finished in a reasonable amount of time and I could get the mod out into the public so people could play it.

I'm not trying to be a dick but way too many of you guys seem to think that I should have taken more time with the wrestler mods in Showdown and you all seem to have similar criticisms, and you aren't looking at the whole picture.

If I would have taken the time people think I should have to finish the wrestler textures, Showdown would STILL be unreleased. It seriously would have.

Just sayin'. Ya'll seem to think this shit is easy. But don't worry, I will NOT be doing texture work for this project, others will be in order for me to focus on coding the game.

:topicbump:

But yeah, sorry for the rant but I am sick of that criticism being put forth. The textures were simple, NOT rushed, in order to try and make it easier for people to make mods that blended in well, and in order to actually make sure the game saw the light of day.

WWF Legends has been in development since 2005. Do the math.

Rant over, lelz.
 

AKI Evolution

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An example of the functionality of the superstar select screen by randymanfoo, HBK by nekomancer.

The Superstar info has yet to be textured, though you can preview how it will look when it hovers over Rock.

9D4icl6.gif
 
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