D
Deleted User
Crowd Member
I love this game but it was out of surprises for me, even when it came to a lot of newer projects. This isn't to say that anything coming out isn't fucking awesome (some of the best No Mercy stuff in YEARS is available right now, it's unreal), I just wanted to have something more than new textures and movesets.
Showdown was cool but flawed, HORRIBLY flawed. It was going to take too much time to fix it. When I started messing around with different parameters and new ideas towards version 5.5, I realized I was in trouble and had created a tumor of sorts because it just kept growing without any treatment to it's fundamental problems.
I was a lot further along with coding to realize I couldn't apply it to Showdown unless I wanted to backtrack 200+ wrestlers.
I stepped away a while. I actually got pretty deep into other modding communities and I found that all my favorite mods (Brutal Doom, Survival mods for Skyrim) all added new gameplay features that made playing the game fresh, again.
I wanted to something like that for No Mercy, make it feel different while not straying too far from the source, but giving it enough updates to feel like it could be a sequel.
We have a LOT of good people working on this. I'm humbled by people's enthusiasm for the project.
I'm not saying we're going to change AKI games, I'm just hoping it feels different to play.
Showdown was cool but flawed, HORRIBLY flawed. It was going to take too much time to fix it. When I started messing around with different parameters and new ideas towards version 5.5, I realized I was in trouble and had created a tumor of sorts because it just kept growing without any treatment to it's fundamental problems.
I was a lot further along with coding to realize I couldn't apply it to Showdown unless I wanted to backtrack 200+ wrestlers.
I stepped away a while. I actually got pretty deep into other modding communities and I found that all my favorite mods (Brutal Doom, Survival mods for Skyrim) all added new gameplay features that made playing the game fresh, again.
I wanted to something like that for No Mercy, make it feel different while not straying too far from the source, but giving it enough updates to feel like it could be a sequel.
We have a LOT of good people working on this. I'm humbled by people's enthusiasm for the project.
I'm not saying we're going to change AKI games, I'm just hoping it feels different to play.