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  1. TJPunk

    WWF Legends 2.1

    There's my cheat screen. What should I turn off?
  2. TJPunk

    WWF Legends 2.1

    All of the cheats were selected. I hadn’t messed with that at all. I think I’ve narrowed down the problem. I loaded up the game in an older version of Project 64 (1.6), and André worked and the cage worked, so it had to be something weird with using the latest Project 64 (2.3).
  3. TJPunk

    WWF Legends 2.1

    <blockquote class='quote\\_blockquote'><dl><dt>The NekoMancer</dt><dd>Apr 12 2018, 09:01:54 PM</dd></dl><div> Probably a code that's not activated? looks like the default mapping of the cage using the texture of a hacked cage That's the odd part. I'm using the most updated .cht file in the to...
  4. TJPunk

    WWF Legends 2.1

    Any idea as to why when I do a cage match, the cage looks like this?
  5. TJPunk

    Showdown 64

    I second the DaFont reference. That's where pretty much all of the base text I use for this menu stuff comes from.
  6. TJPunk

    Showdown 64

    Photoshop. There are several different layers and effects per element in play here to make the text look like it does.
  7. TJPunk

    Showdown 64

    Guy that designed the menu text checking in. I've recently decided that I wanted to revisit this project and re-do the text to make it more uniform across the game. Whatever style I decide to use will be used for the menu text AND the wrestler nameplates (yep, those are being re-done too). Very...
  8. TJPunk

    Showdown 64

    Thanks to those recent posts, I've found out that there was a more recent build than what I had. Welp, there goes the rest of my night.
  9. TJPunk

    WWE 2K64!

    Love the look of those recent updates!
  10. TJPunk

    Showdown 64

    The base font used in the interface is called "Anchor Jack" and it was then run through several effects in Photoshop to achieve the final look that was used in the game. Also, HEY! I'm alive! Been a very busy few months. Awesome to see this is still going strong.
  11. TJPunk

    Showdown 64

    Yeah so... I did a bunch of layout stuff and then fell off of the face of the planet for a bit. Darn personal life stuff. I'M ALIVE! Absolutely amazing what is being done with this project. Hopefully my schedule opens back up a bit so I can start contributing to it again.
  12. TJPunk

    Showdown 64

    I love that it's possible to make movesets deeper than before. Awesome. Simply awesome.
  13. TJPunk

    Showdown 64

    The spirit meters! They flash again! I have 1P, 2P, and CP meters done. All that is left now is 3P and 4P.
  14. TJPunk

    Showdown 64

    The textures for the SPECIAL, DANGER, and LOSING IT! texts were among the first textures that I finished, long before I decided to give the spirit bars themselves a makeover. They are in the same style as the other text I have done. Nothing to discuss there. The white spirit meter is just the...
  15. TJPunk

    Showdown 64

    I'll have to see about the flashing. Maybe the flashing is 2 different textures, so it's just a matter of dumping the texture while flashing. I just took the default P1 spirit bar and played around with it. Obviously a lot to go with those. I like the idea of maybe mixing the two styles of...
  16. TJPunk

    Showdown 64

    That new metallic/silver design for the nameplates is just something I'm experimenting with. May keep them as they were, may go with this new look. I thought I would just throw it out there and get opinions. No completely sure on the new spirit bar either, but as with the nameplates, I thought...
  17. TJPunk

    Showdown 64

    New namebar design. And oh hey, lookie there. Testing a new spirit bar design.
  18. TJPunk

    Showdown 64

    After thinking about it, I think that I will pass on texturing the select screen names. HOWEVER... I was liking the idea I was working on for the design of the names, so I may transfer that over to retexturing a new version of the in-match nameplates. Those are much easier to do as they are...
  19. TJPunk

    Showdown 64

    Ones that I've encountered so far is Jimmy Hart, Jimmy Snuka, and Jimmy Uso conflicting, along with Goldust and Goldberg. I would imagine that both Usos and the Hart Brothers would have conflicts as well. Those are just ones off the top of my head. I know they can be fixed by renaming the...
  20. TJPunk

    Showdown 64

    Thanks. On further review, there are several possible name texture conflicts, so texturing the names will be a no-go. Bummer.
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